Game Narrative Designer & Writer
Stories worth playing
through twice.
Branching dialogue, deep worlds, and character-driven moments built for players who pay attention.
Selected Work
Tales from the forge.
About
The writer behind the words.
I’m Ivor Phillips, a narrative designer and game writer based in Birmingham, Alabama. I write the parts of play that make players care including branching dialogue, layered worlds, memorable characters, and the quiet details that make a setting feel lived in.
I hold a B.A. in English with a concentration in Commercial Game Writing from Birmingham-Southern College, where I graduated magna cum laude. I’ve also completed focused game-writing training through The Narrative Department and the University of British Columbia’s Writing for Video Games program.
“A good line earns the next one. A great line earns the silence after it.”
What I do
Four crafts, one campaign.
01
Narrative Design
Player choice, branching structure, quest flow, and story systems that hold together under play.
02
Worldbuilding & Lore
Factions, histories, rules, creatures, locations, and lore bibles built to give stories room to grow.
03
Interactive & Playable Work
Twine prototypes, game concepts, deduction structures, branching scenes, and small playable experiments.
04
TTRPG
Tabletop-ready characters, encounters, scenes, factions, and story hooks built for player agency.
Credentials
Forged & verified.
Formal writing education, focused game-writing training, and portfolio work built around interactive storytelling, worldbuilding, dialogue, and player choice.
Contact Me
Have a world that needs words?
Eligible to work within US and EU.
Remote-friendly · Open to projects and full-time roles.
Willing to relocate.
Remote-friendly · Open to projects and full-time roles.
Willing to relocate.





