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© Ivor Phillips

Game Narrative Designer & Writer

Stories worth playing
through twice.

Branching dialogue, deep worlds, and character-driven moments built for players who pay attention.

About

The writer behind the words.

I’m Ivor Phillips, a narrative designer and game writer based in Birmingham, Alabama. I write the parts of play that make players care including branching dialogue, layered worlds, memorable characters, and the quiet details that make a setting feel lived in.
I hold a B.A. in English with a concentration in Commercial Game Writing from Birmingham-Southern College, where I graduated magna cum laude. I’ve also completed focused game-writing training through The Narrative Department and the University of British Columbia’s Writing for Video Games program.
“A good line earns the next one. A great line earns the silence after it.”

What I do

Four crafts, one campaign.

01

Narrative Design

Player choice, branching structure, quest flow, and story systems that hold together under play.
02

Worldbuilding & Lore

Factions, histories, rules, creatures, locations, and lore bibles built to give stories room to grow.
03

Interactive & Playable Work

Twine prototypes, game concepts, deduction structures, branching scenes, and small playable experiments.
04

TTRPG

Tabletop-ready characters, encounters, scenes, factions, and story hooks built for player agency.

Credentials

Forged & verified.

Formal writing education, focused game-writing training, and portfolio work built around interactive storytelling, worldbuilding, dialogue, and player choice.

Contact Me

Have a world that needs words?

Eligible to work within US and EU.
Remote-friendly · Open to projects and full-time roles.
Willing to relocate.