The Lords of the Endtimes DLC set was released on September 24th, 2026, for Total War: Warhammer 3. The four DLC campaigns are exclusive to the Immortal Empires map and cost $8.99 each, or a discounted $30.56 for the set.
After playing each campaign to completion, I found all four to be excellent quality and highly recommend buying them in the discounted bundle.
The new DLCs follow the standard Total War format, with at least five new units, a new hero and lord type, and at least one legendary hero being included in each DLC alongside the new faction leader and their new campaign. The new content is gated to the player unless they have the DLC, but all AI factions will automatically gain access to the new content regardless of if the player buys the DLC or not. This format comes with the advantage of being able to ignore DLC for factions the player doesn’t like, but also makes it obvious what the player doesn’t own for factions they do enjoy.
The Lords of the Endtimes set include:
- The Empire receives Boris Todbringer, the Elector Count of Middenland
- The Skaven get Thanquel, the favored Grey Seer of the Horned Rat
- A new faction called the Undead Legions recieves Nagash, the Supreme Necromancer
- The Warriors of Chaos get the Glottkin, three blighted brothers who devoutly serve Nurgle
Boris Todbirnger’s campaign centers around building up the northern bastion city of Middenheim while reuniting the Empire and defending against constant Beastman attacks. I found the campaign to be a fun back-and-forth of enemies spawning and being struck down as Boris bounced between enemies, relying on secondary armies to finish liberating the Empire while he focused on the Beastman threat. Luckily, Boris benefits from the constant combat by funneling the unique resource fervor that he generates in fights into further upgrading Middenheim, producing faction-wide abilities, bonuses, and buffs exclusive to his campaign. I found Boris’s campaign to be a refreshing take on the Empire, and recommend Empire players play through it at least once.
According to the developers, their most-played faction is The Empire, specifically Karl Franz the Emperor, who used to be the recommended starting campaign. The reason I bring this up is that all but one unit (The Celestial Hurricanum) released alongside Boris Todbringer are themed around Middenheim and Boris. While this creates a strong themed army for the new legendary lord, it does little to benefit the other Empire campaigns, so if the player is uninterested in playing as Boris or doesn’t like the new units’ aesthetics, the DLC can be safely skipped or bought later on sale with minimal losses.
Thanquel’s campaign feels like being a cartoon villain, as the Skaven spread across the land to carry out various plans and heists to finish their doomsday weapon and rip the moon from the sky. Thanquel’s campaign is focused on amassing his unique resource, warpstone, and investing it back into his masterplan system to gradually work his way up to completing his greatest scheme. The masterplan system is complex and fun while remaining separate from the empire-building of a standard campaign. This keeps any foiled plans or disastrous mishaps from ruining the game while structuring the system as a way to gain resources instead of losing them.
Unlike Boris’s campaign, buying Thaquel’s DLC immediately improves most of the other Skaven campaigns. The new Stromfiend units integrate smoothly into Iket Claw’s Skrye Workshop system and Throt the Unclean’s Flesh Laboratory, while the pusbags unit and the Caulron of a Thousand Poxes help Skrolk’s Pestilens campaign, and the new Verminlords give every campaign a new powerful lord. Any Skaven fan should pick up Thaquel’s campaign immediately, either for Thaquel’s fun campaign or the new units that make every other campaign more enjoyable.
Nagash is introduced in a new faction, the Undead Legions, which contains him as its only campaign. The reason a new faction had to be made for Nagash is that he gains access to every undead unit in the game, across all other factions, in addition to receiving three more unique campaign mechanics. In total, Nagash gains a buffed version of the preexisting Books of Nagash campaign feature; he is able to forcibly recruit other legendary lords and heroes with his Mortarch system, and he gains a Black Pyramid system instead of a tech tree, which provides more buffs the more land and Mortarches the player acquires. Without a doubt, Nagash is the ultimate undead campaign and a thoroughly enjoyable power fantasy. While difficult at the beginning and occasionally overwhelming with details, I highly recommend the campaign.
The new units added to Nagash’s campaign are split across the Vampire Counts and Tomb Kings rosters. If you are a fan of either, I highly recommend picking up Nagash’s DLC. The two legendary heroes and spirit host basic units are going to be useful to every Vampire Counts campaign, with the Drakenhoff templars and Coven thrones serving as nice bonus units. Nagash’s DLC also allows the Tomb Kings to recruit a caster lord, recruit a bodyguard hero, and gain access to another monstrous construct unit, while allowing Arkhan the Black to recruit Nagash’s exclusive Morghast units, making his campaign dramatically more fun.
Lastly, the Glottkin’s Warriors of Chaos campaign was far more fun than I had expected. Instead of getting Gifts from Chaos mechanics like the other Warriors of Chaos, the Glottkin get a more in-depth Gifts of Nurgle mechanic. Instead of getting various small custom boons from each god, the Gifts of Nurgle give you a predetermined set of major abilities and buffs to build toward, as well as increasing access to Nurgle demons and Nurgle faction mechanics. This made the Glottkin feel much more unique than Festus, the other Nurgle Warriors of Chaos campaign, as I felt rewarded by Nurgle as I progressed my campaign instead of getting access to one Nurgle mechanic, and that being the campaign’s selling point. The Glottkin were a new standard for the Warriors of Chaos faction, and I hope the other campaigns can get similar in-depth systems instead of their underwhelming one-gimmick, borrowed system they have now.
The Glottkinn DLC units are very similar to Nagash’s, but they’re spread out across other factions. Nurgle factions obviously benefit the most with access to the four legendary heroes and the putrid blightking unit, while Chaos Undivided factions get access to the rest, with the addition of Beastmen getting access to the two new monsters and the Chaos Dwarfs getting access to the siege giant. None of these units are necessary to their respective campaigns, but they are nice to have, and I recommend getting them when you can.
Contact Me
Have a world that needs words?
Remote-friendly · Open to projects and full-time roles.
Willing to relocate.